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Bounties

Craft bars and collect ore while a bounty is live for Bounty Points, build a streak for bonus points, buy the World 2-5 task unlocks for good, and spend the rest on upgrades that reset each prestige.

Bounties open when you break gate 11. The board always shows one live bounty, drawn from a pool of tasks: craft a pile of bars or collect a pile of ore from the bins. Only what you earn while the task is live counts, and nothing is taken from your bank: bars count as you craft them, ore as it lands in the bins. Finish it and it pays 10 Bounty Points, plus whatever your BOUNTY PAY rows add and your streak bonus; the next task is drawn at once, and it is never the same task twice running. Tasks come from the task world you have selected on the board - World 1 to begin with, more once you buy a world's unlock.

NOTE
Bounty upgrades and unspent points reset every prestige; your world unlocks (and anything paid toward the next one), your count of completed bounties and your streak never do - only a skip resets the streak. That count is what makes “Gate Damage Per Bounty” the long-term prize: it is +1% gate damage for every bounty you have ever completed.

The task pool

Bars are about 56% of draws and ore about 44%. A bar task counts bars you craft while it is live (ore already in the bank still helps; bars already in it do not); the rarer a metal, the less often it is asked for and the fewer of it a task wants - its count is the first metal's times how its carts' income compares (a Crimsonite task asks for about a quarter of a Tin one). An ore task counts only ore that lands in the bins while it is live, so it is sized by where balls land: each tier asks for its share of landings times how thick its ore comes, which makes every ore task about the same length - roughly twelve minutes of a maxed board at the top of a world's climb. Every world has all six bins, but a tier the board lands under 1% of the time is never an ore task - each world's emerald- and ruby-tier bins (1 launch in about 270 and 1,540) - so ore tasks ask for a world's four commonest ores. On Worlds 2-4 the fourth sits behind the world's own road (the Glacier Gate's breach, the pollen portal, the dive board), so its task leans on that. Until a task is done its button is GO - to Crafting for bars, or the board for ore - and then CLAIM.

Task (World 1)ChanceBounty #1Bounty #100Bounty #500Bounty #1,000
Craft Tin bars19.4%509,97663,502140,919
Craft Copper bars12.2%275,37234,19375,880
Craft Silver bars10.2%356,98344,45198,643
Craft Gold bars7.14%193,76023,93553,116
Craft Verdite bars4.08%224,48928,57663,414
Craft Crimsonite bars3.06%122,41715,38734,146
Collect Tin ore15.3%509,97663,502140,919
Collect Copper ore12.2%387,55848,107106,757
Collect Silver ore10.2%112,11813,48129,917
Collect Gold ore6.12%35553,5327,837

How much a task asks for

Bar and ore tasks climb with every bounty: the first metal's count is 50 × (1 + n)1.15, where n is how many bounties you have finished in the selected task world since your last prestige (each world keeps its own count, so switching worlds resumes that world's climb). World 1 runs from 50 bars at the first bounty to about 140,919 at the 1,000th - roughly twelve minutes of a finished fleet of five carts. Ore tasks follow the same World 1 climb, scaled by landings and richness as above.

Task worlds

World 1's tasks are always open. Each later world's tasks - and its upgrade board - open when you buy that world's unlock with Bounty Points: World 2 costs 5,000 (500 bounties' worth), World 3 costs 20,000 (2,000 bounties' worth), World 4 costs 50,000 (5,000 bounties' worth), World 5 costs 100,000 (10,000 bounties' worth). The unlock is the one purchase on the board that is permanent, and you pay it in parts: put any spare points into it whenever you like - before a prestige, say, since points would otherwise reset - and it remembers what is paid. Once a world is open (and you have unlocked it on the map), select it on the board and only that world's tasks are drawn; switching worlds redraws an unfinished task.

Each world's climb starts from the bottom - nobody makes much of a world they just opened - but later worlds' carts dig far more once their shops are bought, so each world's bar climb carries its own income: from its early-game income over World 1's at its first bounty to its finished income over World 1's at its 1,000th. Every world's climb tops out at about twelve minutes of a finished fleet in that world.

Task worldUnlockAsks forIts first#100#500#1,000World income ×
World 1Always openTin bars509,97663,502140,919×1 → ×1
World 2 5,000Frostite bars7117,140240,9811.44M×1.4 → ×10
World 3 20,000Stonebark bars8428,4631.54M49.67M×1.7 → ×352
World 4 50,000Brinium bars18979,93310.58M1.04B×3.8 → ×7,397
World 5 100,000Ashiron bars16577,47415.49M2.56B×3.3 → ×18,132

Ore tasks carry a world's richer ore and the extra ORE YIELD its UPGRADES rows add on top of World 1's (those rows are one total that counts on every board): a world's ore climb runs from the yield the world before it finishes at to its own, so every world's ore climb takes about the same time on a board that has bought what it can.

Task worldAsks forIts first#100#500#1,000Ore yield ×
World 1Tin ore509,97663,502140,919×1 → ×1
World 2Frostite ore12625,805180,562451,017×1 → ×1.3
World 3Stonebark ore29660,514422,9531.06M×1.3 → ×1.6
World 4Brinium ore998203,6241.42M3.52M×1.6 → ×2
World 5Ashiron ore3,500713,9564.97M12.33M×2 → ×2.5

World 5 is the last: past its 1,000th bounty its climb keeps going at its finished income.

Every world has its own six metals, so the tasks change name with the task world. Bar tasks can ask for any of a world's six bars; ore tasks for its four commonest ores (the emerald- and ruby-tier bins land too rarely to put on a timer).

Task worldUnlockCraft (bars)Collect (ore from the bins)
World 1Always openTin · Copper · Silver · Gold · Verdite · CrimsoniteTin · Copper · Silver · Gold
World 2 5,000Frostite · Rimebronze · Snowsilver · Stargold · Auroranium · HollysteelFrostite · Rimebronze · Snowsilver · Stargold
World 3 20,000Stonebark · Oakbronze · Bloomsilver · Leafgold · Sylvanite · RosesteelStonebark · Oakbronze · Bloomsilver · Leafgold
World 4 50,000Brinium · Tidebronze · Pearlsilver · Sunkgold · Kelpsteel · CoralsteelBrinium · Tidebronze · Pearlsilver · Sunkgold
World 5 100,000Ashiron · Cinderbrass · Smokesilver · Pyrogold · Venomite · EmbersteelAshiron · Cinderbrass · Smokesilver · Pyrogold

Streak and skips

Every bounty you finish adds one to your streak. Reaching a milestone raises the points of every bounty after it - the streak only ever changes your points; it opens nothing. A prestige does not touch the streak - only a skip sets it back to 0.

StreakBonus points a bounty
100++10%11
500++25%13
1,000++50%15
10,000++75%18
100,000++100%20

Skipping

Don't want the live task? SKIP it for 25 gems (tap twice). A different task is drawn - and your streak resets to 0, so a long streak is worth finishing the task for.

Pinning and alerts

You don't have to keep opening the board to see how a bounty is going. Tap PIN TO BOARD at the top of the bounty board and the live bounty sits across the top of the main board - the task, a progress bar that fills as you craft or as ore lands, and the points it pays (streak bonus included). It takes the intro task bar's place, so it waits until your intro tasks are done; tap PINNED to take it off again.

The pinned bar does the whole bounty without opening a menu. A craft bars task shows a CRAFT button with the ore you hold and what one bar costs: tap it for a bar, hold it to craft faster, exactly as the crafting page does. When the task is done the button turns gold - CLAIM hands the bounty in from the board, the points land, and the next bounty takes the bar. A collect ore task has nothing to press; the ore lands as you play.

  • When a bounty is done, a gold BOUNTY COMPLETE! banner drops in once, pinned or not.
  • Until you claim it, a red dot sits on MENU and on the BOUNTIES tile.
  • Tap the pinned bar to jump straight to the bounty board. A finished task glows and reads TAP TO CLAIM.

Bounty upgrades

Each level of a row costs more points than the last. The Research Hall's PAIR statues raise the level cap of every multi-level row. Every board has a BOUNTY PAY row: flat extra points on every hand-in, added before the streak's percent - the engine of a run, so it is usually the first thing to buy. Each later board's rows are 1.5× the board before it, at 2.5× the price; a world's board opens with that world's unlock and, like World 1's, resets on prestige.

World 1 board

UpgradePer levelLevelsMaxed FirstLastTotal
Gate Damage Per Bounty+1% Gate Damage per bounty completed1+1%101010
Triple Craft Chance+1% Triple Craft chance5+5%1855169
Super Crit Chance+2% Super Crit chance5+10%2267207
EXP Gain+10% XP gain5+50%3097293
Crit Damage+10% Crit Damage5+50%36116352
Gate Damage+15% Gate Damage3+45%60126273
Upgrade Bar Cost-5% bar cost of UPGRADES3-15%60126273
Prestige Point Gain+10% Prestige Points gained3+30%80168364
10x Craft Chance+1% 10x Craft chance1+1%120120120
Bounty Pay+2 Bounty Points a hand-in5+102596274

World 2 board — opens with the World 2 unlock (5,000 points)

UpgradePer levelLevelsMaxed FirstLastTotal
Gate Damage II+23% Gate Damage3+69%150315683
Crit Damage II+15% Crit Damage5+75%90290880
EXP Gain II+15% XP gain5+75%75242733
Prestige Point Gain II+15% Prestige Points gained3+45%200421911
Bounty Pay II+3 Bounty Points a hand-in5+1563242689

World 3 board — opens with the World 3 unlock (20,000 points)

UpgradePer levelLevelsMaxed FirstLastTotal
Gate Damage III+30% Gate Damage3+90%3757881,707
Crit Damage III+20% Crit Damage5+100%2257252,197
EXP Gain III+20% XP gain5+100%1886061,836
Prestige Point Gain III+20% Prestige Points gained3+60%5001,0512,276
Bounty Pay III+4 Bounty Points a hand-in5+201565991,707

World 4 board — opens with the World 4 unlock (50,000 points)

UpgradePer levelLevelsMaxed FirstLastTotal
Gate Damage IV+38% Gate Damage3+114%9381,9724,270
Crit Damage IV+25% Crit Damage5+125%5631,8155,498
EXP Gain IV+25% XP gain5+125%4691,5124,579
Prestige Point Gain IV+25% Prestige Points gained3+75%1,2502,6285,691
Bounty Pay IV+5 Bounty Points a hand-in5+253911,5024,279

World 5 board — opens with the World 5 unlock (100,000 points)

UpgradePer levelLevelsMaxed FirstLastTotal
Gate Damage V+45% Gate Damage3+135%2,3444,92810,671
Crit Damage V+30% Crit Damage5+150%1,4064,53313,731
EXP Gain V+30% XP gain5+150%1,1723,77911,445
Prestige Point Gain V+30% Prestige Points gained3+90%3,1256,57014,226
Bounty Pay V+6 Bounty Points a hand-in5+309773,75310,694

Tips

  • After a prestige, buy Gate Damage Per Bounty first: it costs 10 points (1 bounty) and switches your whole completed count back on.
  • The whole World 1 board is 2,335 points, about 234 bounties - fewer on a streak.
  • Bounties never spend your bank, so bars and ore stay free for UPGRADES and the Armory. Banked ORE still helps a bar task - craft it once the task is live.
  • Points reset on prestige, the next world's unlock does not: pay your spare points into it before you prestige.
  • A task you can't do right now is what the 25-gem skip is for.

See also

  • The Hoard — Your pets crack chests around the clock and besiege the 50 gates that unlock the rest of the game.
  • Hoard Chests — The five Hoard chest tiers: open times, loot, the chest cycle, banked chests, keys and every rare drop.
  • Gates — The 50-gate ladder: how attacks work, health and armor for every gate, and everything each gate unlocks.
  • Artifacts — 25 one-time finds from Hoard chests. Each multiplies its own shard-shop row: ×2 Worn, ×3 Gilded, ×4 Divine.
  • Skill Tree — One long tree of 55 nodes and 5 keystones, bought with skill points from chests and gates.
  • Achievements — 155 one-time goals in three tiers — Easy, Hard and Extreme — and the Achievement Shop their points buy.
  • Hoard Pets — Rampart Ram, Vault Pangolin, Warlord Hyena — three pets only Hoard chests can pay, each built for one Hoard job.
  • Ores and Bars — Every board bin pays a metal ore on top of its prize. 6 metals per world, the recipes that turn them into bars, and what bars are for.
  • Prestige — Reset your level, bars and UPGRADES at level 10+ for Prestige Points, and spend them on 27 permanent heirlooms across 4 tiers.
  • Crafting — The CRAFTING menu turns bin ore into bars instantly. Every recipe, the CRAFT ALL button, every craft chance, and the ALLOY page.
Generated from game data · version 3.1.7 (build 143). Spot a mistake? Tell us on Discord.